//
//  loadfunctions.h
//  CocoaGL
//
//  Created by kat on Sat Aug 17 2002.
//  Copyright (c) 2001 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import  <Cocoa/Cocoa.h>
#import  <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>

#define  clamp( n, x, y )  (n) < (x) ? (x) : (n) > (y) ? (y) : (n)
#define  frand()           (float)(rand())/INT_MAX

void loadPicture( NSString *name );
GLuint getTextures( NSString *location );
void   Error(const char* errorloc);





@interface loadfunctions : NSObject {

}

@end
