// the time to live ttl = 1 texture = ../star.bmp // we should get a rainbow start_color = 1 0 0 1 //sc_delta = cos 90 180 30 60 10 10 10 0 dest_color = 0.7 0.5 0 0 //color_var = 1 1 1 1 // location and velocity will not vary much location = 0 0 5 location_var = 0 0 0 velocity = 5 5 5 // start size is large, end size is 0 start_size = 0.2 dest_size = 0.2 // we can put out 100 particles per second //part_per_sec = 500 numparticles = 1000 // there is (explicitly) no gravity //gravity = 0 0.5 0 angle = 180 //spin = 360