ZeroByZero presents


 

 Deep Cocoa

Cocoa. A drink? A Reboot classic? An old Radio Shack Computer? A gorilla? Or is it something more, something defined? Something ... Apple ...

When looking through the internet, I found that there weren't enough tutorials on how to program games on the newest, best operating system, namely OS X. To program in OS X, one needs a thorough understanding of Cocoa. One needs to know how to put together a professional nib file. One needs to understand Objective C, the new standard language for Macintosh.

There are a few sites out there. Nehe, as anyone who has tried to learn Open GL via the net knows, has a fantastic site, but the Macintosh programmers who have contributed to it have not been fans of the full OS X experience, programming in Carbon. Idevgames is another superb site, but while it has some very good example programs and source code, it is difficult for the beginner to fully grasp the concepts. Similarly, Omnigroups has an outstanding page of information for the OS X programmer, but it is difficult to wade through and sadly, some of the code they provide does not work on some machines.

Enter Deep Cocoa, a new site which is determined to bring the best tutorials in the Nehe tradition for OS X users who wish to program natively using Objective C, Cocoa, and nib files.

Welcome to the new world of OS X programming.

Welcome to Cocoa.

 

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Which OS are You?
Which OS are You?